Wednesday, November 24, 2010

The Apple Tree

Some of you might already have seen it. If not go watch it now! 

Best PowerPoint Presentation Ever

Matt Blaze was invited to the RSA-Conference 2011 and they told him that uploading a PowerPoint presentation is a contractual requirement for speakers ... so here it is.

Saturday, October 23, 2010

OpenDemo alpha version released!

Finally everything is working well enough to release a first version of my current project OpenDemo. This is an early alpha version so you can get a first look how things are done without any documentation yet.

I'm developing OpenDemo, to make the access of data in Counterstrike demos as easy as possible for coders.

The OpenDemo source files "OpenDemo.cpp", "OpenDemo.h" and the LoadingStream files "LoadingStream.cpp", "LoadingStream.h" should compile with any c++ compiler. If they don't compile in your compiler contact me immediately!

The other files are for demonstrating how to use OpenDemo in a vc++ project. Especially "ODExample.cpp" shows how to initialise, load and access a demo.

You can always get the latest source code packed together in a rar file with the link in the "My Projects" category.

Friday, September 3, 2010

Where are we coming from? Where are we going to? And do we even exist?

Here are some interesting answers from the point of view of a theoretical physicist:

Tuesday, August 17, 2010

So what's going on here?

Since i haven't posted here in a very long time because of usual stress during the semester, here is a small update. 

I'm currently working on a library that allows you to read counterstrike demos and use the data in them. A free and open source version will be released under a modified BSD license so you can do really everything with it except using it in commercial projects. There will also be a documentation and some coding samples how to use it. The first version will include almost all data in the frame macros and after that is done I'll add server packets in updates.

Since i want everything basic already working in the first release i can't say when it's going to be released yet.

Also I've found a really nice piece of music (if you've "watched" Heavy Rain ;) )

Here is the sheet: Heavy Rain - Piano Suite

Sunday, May 2, 2010

Steam password security issue

Just a quick note for everyone reading this:

Use the remember password option to log into steam. If you have to enter the password restart steam after that. Don't enter the password and keep Steam running after it. There is currently a security issue that makes it possible to read the password of your account if you entered the password to log in.

The problem is reported to valve and hopefully they'll fix it as fast as they did the last time.

Saturday, January 30, 2010

Turning off your hardware acceleration for better 2d performance?

No that s not a joke ... if you re working in a heavily 2d using program (Photoshop for example) you should turn your hardware acceleration off on all the new GPUs: -Link-


Really nice to see your expensive graphics card being outperformed by an on-board chip on a two year-old $50 motherboard!

Statement from amd: "Tom’s Hardware has tripped over a workload area (2D lines, etc.) that we have not optimized yet."

Thursday, January 7, 2010

Network security isn't all fun and games

Today i found an interesting analysis about the network traffic of steam while playing Team Fortress 2 by Brett Turner and Andrew Woodward.

Though they have written this some time ago, i think it is still very accurate.

And just again it confirms my view of how Valve is doing stuff but read it yourself here: Network security isn’t all fun and games: An analysis of information transmitted while playing Team Fortress 2