Friday, August 21, 2009

Gamasutra: Dirty Coding Tricks

"When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that." Read More ...

1 comment:

Trinitron said...

Look nice history, xbox360 ftw....8¬)